Sip or Dare
Truth or dare's bolder sibling: complete the dare or take the sip. The wheel of consequences never stops.
Category: drinking · Players: 3-12 · Duration: 20-60 min · Difficulty: medium
Rules
- Write dares on slips of paper and put them in a bowl.
- Players take turns drawing a dare.
- Complete the dare or take three sips.
- A completed dare lets you write a new dare into the bowl.
Set up before the first turn
Bring Paper slips, Bowl, Drinks. Gather 3-12 and place everything where all players can reach it before the first round.
Example first round
For a sample opening, the host reads the first instruction: “Write dares on slips of paper and put them in a bowl.” Once that is complete, continue with: “Players take turns drawing a dare.” Treat this first pass as practice if anyone is unsure.
Host it well
- Decide on alcohol-free forfeits and a no-questions-asked pass rule before the first turn. Nobody should be pressured to drink.
- Give the goal first, demonstrate one turn, then introduce edge cases only when they appear.
- Plan for about 20-60 min, but finish at the end of a good round if the group's attention starts to drop.
You'll need
- Paper slips
- Bowl
- Drinks
Keep it sober
Skipped dares cost points — lowest score hosts the next game night.
Inclusive play
Skipped dares cost points — lowest score hosts the next game night. Passing is always allowed, and a non-alcoholic choice should carry exactly the same status in the game.
Reviewed by MindPlay Hub
We review every guide for clear setup, playable instructions, and ways for people to participate without pressure. Read our editorial approach or report a correction.